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Blockbench
In this section you will learn how to set-up your Blockbench model for LogoutAvatars.
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Required Avatar animations
This animation will be displayed when the Avatar appears.
This animation will loop after the spawn animation.
This animation will play once the Avatar's persistence time has expired.
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Nametag
In order to specify where the nametag will be located, you have to create a bone ("Group") called kw_nametag
, you can also animate it if you wish.
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Sounds
LogoutAvatars supports sounds (vanilla & custom) in avatar animations through the use of Script Keyframes
.
In order to start using it you have to click the Animate Effects
icon located in the animation timeline.
Then click the +
on the Instructions
row in order to add an Script Keyframe
to your animation timeline.
In the left panel you should be able to locate the following view. There you can use the LA:Sound(<sound>)
instruction to specify the sound that will be played in the animation.
A sound in the namespace:value
format, for example: minecraft:entity.cat.purreow
(with support for custom sounds).
If the sound is already in the minecraft
namespace then you can just put the sound name directly, for example entity.cat.purreow
.
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Model with Skin
In order to have the player skin in a model, it is necessary to use tags in the model bones.
Take a look at MEG4 Wiki: Player Limbs Tags
Keep in mind that if the player uses Shaders, they will only see the head.